This can be done better with datapack functions now, but this technique existed and worked from before datapacks existed, and I don't see why it should have stopped working. This one summon command can then be run from one command block, but result in the execution of multiple commands, usually with the last few commands deleting the placed blocks and command block minecarts. This command, or ones like it, are used by a few external utilities to pack multiple commands into a single command block, by spawing multiple command block minecarts as passengers of a falling block configuration such as the one above, with each minecart containing one of the command to be run. And I wanted to make a block that falls, now I have made a mod for 1.12. Who knows, you might also end up in a video of a notable youtuber SMP, Earth SMP, Lifesteal, Bedwars and FFA all in one place Join now for endless fun and meet new people IP:. Additionally, the command block minecart falls into the oak leaves, as if the oak leaves were pushed down into the mincart by a piston, without being broken by the piston (as would normally happen if a piston attempted to push leaves). So I have been following Henry Talks for the 1.13-1.14.4 playlist for modding Minecraft. AppleMC is 1 of the largest Minecraft servers that hosts major events weekly and performs daily updates. In this case, the redstone block and the activator rail 'pop' off the group of falling blocks as items. MC-123021 Crash on open if 'Saves' is a link. MC-122625 Order of contents of north- and east-facing double chests changed after update 1.12.2 -> 1.13. Added more realistic direction of falling blocks. A list of changes: Added 'Interval', 'Spawn chance', and 'regen terrain' configuration settings Remade the Explosion object. MC-122563 Disappearance of the old 'punchable' TNT. THIS PLUGIN WILL NO LONGER WORK WITH VERSIONS BELOW 1.13 Petersoj, Added better vector maths and did some optimizations. The oak leaves falling block does hit the ground and turn into a solid oak leaves block, however, it appears the the passenger blocks are now lower or are inside the newly landed oak leaves block, and so don't land on the oak leaves block, and don't turn into a solid block. From 1.13 MC-121369 Holding ESC while clicking 'Multiplayer' returns user to main menu. The 1.13 command does work in 1.14, but the behavior is completely different. It also worked as expected when entities used the 'riding' tag, a stack of falling sand (as it was called at that time) would correctly fall and stack into a pile of blocks when you summoned a falling sand ridding a falling sand riding a falling sand, etc. The Time tag doesn´t effect this behavior.Summon falling_block ~0 ~1 ~0 I found out that falling block entites spawn with +0.01 visual offset that is fixed after four seconds after spawning. (only actual blocks are possible) Different material data (1. Level 0 makes falling, jumping and ascending stairs impossible. I looked up few forums before,but no luck, so it would be realy awesome if someone dealt with this problem before and could help me :D To disguise as a falling block, run the following command: /disguise fallingblock. Floats entities upwards at a rate of 0.9 blocks per second/level. I don´t know if this is intended behavior of falling blocks, or if its a bug. The problem is, when the hider stands on top of a solid block of the same Id as the falling block the solid block is deleted and a copy of the hiders falling block is spawned one block above with the same nbt tags and Time set to 1. The falling block actualy looks like a solid block. When the falling sand is correctly aligned with: align xz positioned ~0.5 ~-0.01 ~0.5 Hiders have a falling block constantly spawned at them with a command /execute as at positioned ~ ~-0.01 ~ run summon falling_block ^ ^ ^ I´m making a hide and seek minigame using command blocks in 1.13.2.
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